In Place Value Pirates, students must use their place value skills to dispatch of the wretched pirate Sir Francis Place Value and his horrible band of place value pirates! Simply read the prompt that appears at the top of the game and click or touch the pirate with the number that matches the prompt.
For example, a prompt might read ""7" in the thousands place. Scan the pirates and dispatch of the one with the number that contains a "7" in the thousands place. The game consists of five rounds; each round more challenging the last. For computer versions, users can earn codes after each round so they never have to start all over again.
In addition, the game can be played with or without decimals. Points are determined by the size of the number constructed. In the practice mode, users build numbers in the same way as the play mode but without a timer or scoring.
In the "build" mode, students can make place value pictures. Type: Math Workshop. Format: Online Activity. Grade Levels: 1, 2, 3, 4, 5, 6. CC Standards: 1. Arts Standards:. Description: Need to practice counting with place value manipulatives? You can practice clicking place value blocks to form the correct number by playing any of 15 embedded games including target practice games, ninja baby games, spinning wheel games, and many more.
Look throughout our games, math, and language arts section for more games from Computer Mice soon. Type: Math Game. Format: Game.
Grade Levels: 1, 2. CC Standards:. Expanded Notation Workshop. Description: This fun workshop allows students to practice the concept of standard notation. It is completely customizable and students can choose from demonstration mode or play mode. You can include or exclude decimals. Grade Levels: 3, 4, 5, 6. Place Value Pirates - Online Game. Description: In Place Value Pirates, students must use their place value skills to dispatch of the wretched pirate Sir Francis Place Value and his horrible band of place value pirates!
Simply read the prompt that appears at the top of the game and click or touch the pirate with the number that matches the prompt. For example, a prompt might read ""7" in the thousands place. Scan the pirates and dispatch of the one with the number that contains a "7" in the thousands place. The game consists of five rounds; each round more challenging the last. For computer versions, users can earn codes after each round so they never have to start all over again.
In addition, the game can be played with or without decimals. Grade Levels: 2, 3, 4, 5, 6. CC Standards: 2. Treasure Cliff - Online. Move your eager mountain climber to the number you think the treasure is hidden behind and watch him use his jackhammer to discover if you are correct. Follow the higher or lower arrows until you eventually find the treasure. You have ten tries! Grade Levels: 1, 2, 3. Math Machine - Online. Students are empowered by spinning wheels that determine numbers in the problems!
See instructional video for more information. Grade Levels: 1, 2, 3, 4, 5. Half-court Rounding - Online Game. Description: Half-court Rounding is a game in which students try to score as many points as possible by rounding numbers to the nearest ten, hundred, or tenth. This is a perfect game across grade-levels, because students can choose to shoot free-throws 1 point — round to the nearest ten jump shots 2 points — round to the nearest hundred and three-pointers round to the nearest tenth.
Users can try any kind of shot within the game and have 90 seconds to score as many as points as possible and beat their opponent. If they answer incorrectly, the student misses the shot. Students can also choose a two-player game where they can play a friend or classmate. CC Standards: 3. Computation Castle - Online Game. Description: Computation Castle is a fun game that requires students to use their fractions, measurement, place value, and exponents skills to reverse a spell placed that caused the royal family to be turned into various animals.
Grade Levels: 5, 6. Introduction to Place Value - Online. Description: This activity will help students get used to the concept of place value by requiring them to count objects and answer questions about its tens and ones.
Type: Math Drill. Basic Place Value - Between the Tens. Description: This activity requires students to correctly place a two-digit number between tens. For example: 54 goes between 50 and Format: Printable Activity. Description: In this activity, students must match with four hundred and seventeen, for example.
Grade Levels: 2, 3, 4. Description: In this activity, students must match 2, with two thousand four hundred thirty-seven, for example. Grade Levels: 3, 4, 5.
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