The built-in benchmark made life easy by testing a reasonable portion of the game, which became even more relevant to hardware testers like myself when Relic added a DirectX 10 rendering mode a year after Company of Heroes initially shipped, patching in enhanced terrain, additional world objects as well as improved shadows and lighting.
This update made Company of Heroes the first commercial video game to support DirectX It also utilized the Havok physics engine for more realistic physics than previous RTS games.
For example, high-powered weapons could blow apart buildings while tanks could drive through walls. Things like debris could also be influenced by explosions, as barrels would often go flying. In this mode we tested four missions. Unlike some of their rivals, the developers try to tell a genuine story. The initial situation can be easily summarized - Company of Heroes 2 revolves around a Soviet army lieutenant named Isakovich, who is being held captive and interrogated by some of his fellow countrymen in a Siberian internment camp did someone say Black Ops?
Through flashbacks the player can take part in past deployments. Though the story isn't mind-blowing, you always feel motivated to fight the next battle. Unfortunately, the figures in the video sequences are somewhat stiff and long-legged. On the battlefield, Company of Heroes makes a very good impression. The first mission already scores points for its high "ka-boom" factor, which sets the stage for the rest of the production. Everywhere you look things are booming and banging, much like in Call of Duty.
Still, anyone dreading a brainless brouhaha of an action game can breathe freely. At its core, Company of Heroes 2 is surprisingly tactical and challenging.
While many competing titles just bring out one tank after another, eventually enabling the gamer to simply roll over opponents, in Company of Heroes 2 you'll have to pay attention to every little detail.
Of course the Russians are notorious for their cannon fodder tactics quantity before quality , but blindly storming forward often turns out to be a mistake. As is fitting for a good RTS title, a brutal rock-paper-scissors principle permeates the game.
Fortified units have to protect themselves from engineers, who are equipped with flame-throwers. The cover system, which is useful for flanking purposes, plays an especially important roll. The quality of a cover is represented by points and indicators in various colors. Combined with the nerve-wracking mission design, all of this makes for an intense gaming experience.
Relic obviously put effort into designing the missions to move at a good speed. Nice details like freezing soldiers who have to warm up by a campfire, or tanks that break through ice, enrich the game even more.
The sound is also incontestably magnificent. Such a powerful, realistic and complex sound is a rare find ex. The explosions and gunshots sound extremely realistic.
Add to that decent AI and well thought out controls. Company of Heroes 2 has its own integrated benchmark. Although the sequence only lasts a little under 40 seconds, the benchmark is highly suitable for determining the game's performance demands. Since we're talking about a title played from an aerial perspective, unlike ego-shooter games, Company of Heroes 2 doesn't necessarily need to run at more than fps.
At an average refresh rate of 25 fps the game should be reasonably playable. Relic included in their benchmark an extra pair of computationally intensive scenes that demand a lot from the hardware.
In terms of graphics, there's little to complain about. Aside from the ground textures, Company of Heroes 2 performs very well. Just download and start playing it. We have provided a direct link full setup of the game. Features of Company of Heroes 2 Master Collection Following are the main features of the Company of Heroes 2 Master Collection that you will be able to experience after the first install on your Operating System.
Also, imposing strategy game. Also, Includes the original COH 2 game and all its expansions. The Soviets' main structure is the Regimental Field Headquarters, which is used to produce conscripts and field engineers. The Special Rifle Command, Support Weapon Kampaneya, Mechanized Armor Kampaneya, and the Tankoviy Battalion Command are the respective Soviet equivalents of the original game's barracks; weapons support center, vehicle center, and tank hall.
A field hospital can help treat seriously injured soldiers. The Wehrmacht's main structure is the Kampfgruppe Headquarters, which is used to produce pioneers and MG42 Heavy Machine Gun teams and to upgrade battle phases to allow for more advanced units and structures. Combat mechanics Combat includes controllable units that are recruited and ordered directly by the player through the user interface at player-controlled buildings, or through a doctrine ability , as well as activated support actions, such as artillery bombardment or air cover suppression.
Every controllable unit type, whether infantry or vehicle, has an associated construction cost and recruitment time, as well as a range of fighting abilities. Vehicles and infantry can eventually be upgraded by purchasing specific capabilities. Upgrades generally improve the unit's effectiveness. Some upgrades are global, granting immediate benefits to all deployed units, while others must be purchased on a unit by unit basis.
Most combat takes place through direct, line-of-sight engagements. As with the original Company of Heroes, colored dots will show locations that provide varying degrees of cover for soldiers and support units.
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