You're not alone, though, because we're here to help. Look to our walkthrough for information on the location of each key item in the game. Let's get to work on saving that kingdom! Game Heroes Wiki Guide. Last Edited: 7 Jun pm. Saving the princess is worth doing because you can obtain a few Trophies that aren't otherwise available including one for spending the night with her at the inn in Raejack Village. Saving her isn't all that easy, though.
First, you'll need to get one of each color of key red, green and blue from Jim's Shack. They cost G each. Then you must head southwest a long distance from Ortego Village to find a cave on an island surrounded by a circular lake. He will only appear on From mode. Spelunker is located in area A1 , on the west side. He is trapped on a ledge blocked by two stumps which you must burn away with the Flame Wand. You also need the Anchor Rod to reach this location.
Once you rescue him, you will be able to select Spelunker mode as a difficulty level when starting a new game. Spelunker mode has a few special "features" compared with the other two difficulty levels:. Due to the nature of this mode, there are a few specific things to keep in mind should you try to tackle this mode:. In Spelunker mode, if you dash into a wall, the game will jokingly pretend you're dead. The thing is, when you regain control of Spelunker, he will still be flashing for a couple of seconds.
During this time, you are invincible. This can be easily exploited on boss battles. Simply stand near a wall, and when the boss attacks, ram into it. Then use your invincibility frames to approach the boss and score some hits. Afterwards, return to the wall and repeat the process. This works on every single boss in the game, except for the second battle against Fuelle. The reason for that is that ramming the wall will put out the torch and force you to recast Lighting.
As for equipment recommendations, I recommend you stick to the sword progression from a normal game. Also be sure to upgrade your shield as the game permits. The cave with the Hero Shield can be annoying on Spelunker mode, but it pays off against the Succubus and Onyx. If you talk to the sign master in Wardna's House, he'll ask you to explore the world and find his signs.
There are 10 in total. Finding 5 will earn you a Life Up and 10 gets you a Magic Up talk to him to receive these rewards. Additionally, finding all 10 lets you get the Super Key see below.
All the special signboards are signed by him so you can easily tell if you've found one. Or you can just refer to my screenshots. Also see the World Map for reference. Their locations are:. In the western portion of area A1. Requires the Anchor Rod to reach.
To get to the northwest section, enter the area from the northern part of B1. Then you have to drop a bomb and push it into the quicksand and have it blow up the two rocks preventing you from hopping down the northwest ledge after grappling to it.
You have to break the rock in front of the sign by striking it times with the sword before reading the sign its message changes after doing so. In the southeast corner of area A5.
Enter the wastelands as if going to the Wind Temple southeast of Fina's Inn , and then after grappling west across the cliffs head straight south and then west and follow the path. Requires the Wire Rod. In the southern portion of area C5. Head west from Colneria and then south to the warp area.
Take the initial warp and then climb up onto the plateau. Follow it around and hop off its southern edge to reach the sign. Wire Rod required. On the west side of area E5. Head east from Colneria to the beach and then go south and grapple around the cape to reach it. Next to the return warp after getting the Anchor Rod in area E1. Head into area G5 by taking the eastern entrance, which is straight south from Candata Inn. You'll find it next to a bombable cave entrance. This is just north of the "cliff maze" of sorts above Ortego in area G2 , in front of a bombable cave.
If you don't have the Flame Wand you can still reach it by rounding the rocky plateau from the west. This one is in plain sight right after grappling north to enter the Highlands in area E2. Follow cave 6 at the volcano in area G1.
See the Volcano Path section for pictures and details. Once you examine all 10, visit the sign master and he'll tell you he put up a special sign with your name on it.
Go to the central square of Raejack Village to find your sign, and examine it to get the Super Key. My email is listed at the very top of the guide. Feel free to send me comments, questions or suggestions. This guide and all its contents belong to Erik Gonzalez-Hirshfeld, copyright Plagiarism is illegal and I take it seriously. GameFAQs is the only place with permission to host it, so if you see it anywhere else please let me know.
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What do you need help on? Cancel X. Would you recommend this Guide? Yes No Hide. Send Skip Hide. Message Sent. Spelunker Mode Spelunker mode is a mode where you play through the story as Spelunker, the protagonist of an old game by the same name. The chest in the center of the room contains the Temple Map. There is a door leading east. If you have a Green Key or the Super Key, head through, and then flip the switch to open the south door, in which you will find a Life Shard.
Then head back and take the stairs back up to the first floor. Once back on the first floor, go west and step on the switch again, turning it red once more.
Then return east and head upstairs. You can ignore the enemies once you're on the second floor, and just head west and then north. Kill the Magi in this room, and watch out for the arrow traps. The chest contains gol. Flip the floor switch to blue and then head south twice and take the staircase back to the first floor. We have just looped around a set of rooms without earning any net keys in the process.
If you haven't figured it out yet, the entire point of that loop was to flip the switch color. If you ever die or reload during the temple, you'll have to repeat this process. To continue, backtrack south, south, east, east, and then head north. With the red switches inactive, you can cross this room and go east. Take the Key from the chest, then return west and take the stairs down to B1.
Ignore the enemies and go east. Hit the target on the southeast wall with an arrow to open the door and continue east. If you're having trouble hitting the target, the correct place to stand is directly below the wooden grapple pole.
You can ignore the Knight in the next room and go north. Kill all the enemies in the room to open the doors and head north once more. Use your key to open the locked door and go through. The chest on the left here contains 10 arrows. Take them if you wish. Then grapple east and take the stairs up to the first floor. Once upstairs, head south. You have to move blocks onto the two switches here. The southern blocks second from the left and far right will do the trick.
Then head south. You can get a Red Key in this room, but you have to defeat both the enemies, which is annoying given the limited space to deal with the Knight. Freeze him if necessary. When the room is clear, nab the Red Key from the chest. Then proceed south. Watch for the traps and enemies here.
Bomb the west wall and exit west. Step on the blue switch in the next room, turning it red again, and then head west. We have now completed a second circuit whose sole purpose is to flip the colored block configuration. Take the staircase to the basement. Head east, where you can now open the chest to the north for gol. Then go east again. You can now continue east, so do so. Take the staircase up and then head north you can ignore the enemies.
Another flame wall here. Freeze it and break it. Note that the Freeze spell will freeze Magi, but you still cannot kill them while they're frozen. In any case, exit north. The chest in the center of the room contains a Key. After taking it, we have to do some backtracking. Head south, south, downstairs, west, north, north, north, upstairs. After all that, head north and then use your key to go west. Then head south and take the stairs down to the basement.
If you go north from here, you can use Parallax to reveal a puzzle solution. Then return south and head west. There is a colored switch in the southwest corner of this room, but ignore it for now and go west again.
Here we can apply the solution revealed by Parallax. Push the statues onto the left two inner switches and the bottom two outer switches. Open the chest to obtain the Flame Wand. Then exit east and flip the colored switch, and go north. Take the stairs up. You can put out the flames now if you have the magic, just make sure your sword is long enough to reach through the raised blocks to shatter it.
Then head west. Taking out the Magi here will make a chest appear to the north containing a Red Key. The chest to the south contains gol. Use the usual method of pushing the edge blocks down and the center block sideways. Then continue west. You can ignore the enemies here and go upstairs. Freeze the room and break the flame wall once on the second floor. There are some Magi here conveniently in case you need magic. Then go west.
Open the chest within to recover Lee and obtain the Boss Key. Once you have the Boss Key, return east and go south. Nab the Key in the chest, watching out for arrows, then return north and take the staircase down. Backtrack east twice. Now that we have a key, we can complete a final block-flipping loop. But first, Use the key to go east, then go east again where you can open the chest for a Small Block. Then return west twice and go down the staircase.
Head south, and then flip the blue switch to red and go east. Return upstairs, then go north and finally west. Now you can finally go north. Activate the warp and enter the boss room. Not to intimidate you or anything, but this is probably the hardest boss in the game.
Fortunately, he only really has 3 attacks. They are as follows:. Additionally, if you try to move up alongside the Dragon, he will immediately move to sideswipe you, so don't bother trying to avoid his fireballs like that. As I mentioned above, the Fire Shield will allow you to block the fireballs, so it's a benefit to have it. The safest way to avoid his flying slams is to dash.
During the quick slam, dash as soon as he comes near you. During the slow version, walk around until you notice him stop following you, indicating he is about to slam, and then dash. Just make sure that at the time of dashing you have either a sword with pierce or a sword that isn't very long equipped. Otherwise you might not get very far with your dash before crashing into the wall and still get hit by the attack.
If you don't want to dash, you can also avoid taking damage by simply walking away. This works pretty well on the quick slam but for the slow version it can be hard to time your running so that you can make it far enough away. However, you can actually block the shockwave. If you'd rather not dash or try to get any hits in, walk out from under him and then face him and block before he slams.
If done properly, you will avoid damage. If you're still under him, you may still get hit by his body even if you block the wave, so be careful. To defeat the Dragon, there is one thing you need to remember: the Boomerang is your friend. Hitting his head with the Boomerang while he is shooting fireballs will stun him out of it, leaving him wide open for you to slash.
You can send the Boomerang out at him repeatedly as you approach to make sure he doesn't un-stun. This is especially useful later in the battle when he gets more aggressive with the fireballs. You can also exploit the Boomerang's abilities when he flies at you. After running or dashing away from his stomp, quickly turn around and Boomerang him.
The Boomerang's range is greater than that of the shockwave, so you can constantly Boomerang him until it disappears and you've had a chance to approach him for a sword attack. Note that if your sword is long enough, you can skip the Boomerang step and just turn around and hit him from outside of shockwave range. This also works on his return stomp. When he raises his head up into the air after getting hit, that's a chance to hit him in the chest.
Be careful not to get hit by the head once it comes back down though. Keep this up for a while and he'll go down. He'll take quite a lot of attacks to down though, so be warned. After taking a certain amount of damage he'll shoot his fireballs 3 at a time, which can be tricky to dodge.
Also note that the fireballs don't fly until they hit the wall; they will often stop short and burst into flames, and running into those can hurt you, so be careful.
Once he finally goes down, take the coins and the Life Up and head into the back room. Take the Red Orb and the usual Wind Wing from the chest, and then exit the temple. This is an optional quest, but it's a "major" one that has the potential of changing the outcome of the game.
It requires one colored key of every color red, blue, green , so if you don't have the Super Key buy them at Jim's Shack beforehand. You need to exit west into area F5 from here. Head north into area F4 , and follow the path all the way northwest until you cross into area E4. Then continue to follow the path all the way around the central lake. Along the way you'll find chests containing gol, a Small Block , and a Life Shard. When you come to the stumps blocking your path, burn them away with the Flame Wand.
Grapple your way north to the center island this requires the Anchor Rod and bomb the wall to enter a cave. Make your way to the back of the cave, avoiding traps and enemies. A sudden quiz pops up in one of the rooms, asking if the first sage is Indigo.
The answer is no. In the room with Magi you have to bomb the left wall to continue. Then you'll find 3 Silver Knights that must be killed to open the final door. The easiest way is to use the Freeze spell and eliminate them quickly. In the last room you'll find Sue. Talk to her and she'll join you. The first thing to do is visit Fina's Inn in area B4. Head southwest from the Grass Temple and you'll find it just to the east of the area entrance. This is a warp spot, but you can also buy a very useful item here - the Tent - for gol.
It will let you recover all your health and magic almost anywhere on the world map, and create a restore point should you die. This is also optional, but highly recommended, as it is an excellent sword. From Fina's Inn, head west into area A4 and then go south.
Grapple across the cliff to continue south into area A5. This area is infested with Zombies, and they do a lot of damage, so be careful. Fortunately there is a bombable cave at the northwest of the area with a fairy fountain to heal you even if you don't have the Tent. These Zombies are actually a good way to farm gol too, since they frequently drop gold coins. Anyhow, head south and you'll come to a graveyard. You need to use the Flame Wand on the stumps in front of the entrance to get in.
Make your way to the southeast area of the graveyard. The tombstone that's second from the right and third from the bottom can be pushed to the north it has pots on either side of it. This will reveal a cave.
See the screenshot for reference. If you enter this tomb, the spirit of the hero within will give you the Hero Sword. This is an extremely powerful sword. Now it's finally time to go to the Wind Temple. Go east from Fina's Inn and then head south.
Grapple your way along and head west into area A4 , where you'll find a chest containing a Small Block , then go south into area A5. Grapple your way east along the cliffs and into area B5 , where you should continue east.
Finally make your way north to reach the Wind Temple. A wooden stump blocks your way to the final staircase, so burn it with the Flame Wand and enter the temple. There is nothing of interest in the first room, so head straight north. You can bomb the west wall here, but all you'll find within the room is a chest containing 10 bombs.
Return east and continue north. The next room contains this temple's main new device, which is the wind-blowing statues. These statues will blow visible wind on and off at regular intervals. While the wind is blowing, if you walk into its path you'll be blown away in the direction it is facing.
If you routinely ignore Lee and button mash past her advice, you might miss her saying that you should try blocking the wind with your shield. I know I did, and while I felt stupid afterwards, I can say with absolute certainty that this dungeon can be completed without ever blocking the wind.
It almost feels too easy that you can just bring up your shield and then advance against the wind laws of physics, anyone? Just make sure that your shield is facing toward the wind or it won't do anything. At any rate, traverse the wind and exit to the west. You must defeat the enemies in the room here to continue. They are a new enemy called Vampires. When you defeat them they turn into Bats, but there's nothing special about them.
Head west again, and then head north you can ignore the Cyclops. Be careful to avoid the wind in the next room if you haven't gotten used to how it works, and go north. Cross the next room and again go north. Take the staircase downstairs to B2 in this room, being careful to avoid the arrow traps on the west wall just use your shield. Kill the enemies here, including the annoying Knight, to open the door and head north.
He will ask you to try his newest invention. Answer yes to receive the Dash Boots. Listen o Dic's Instructions, which basically mean hold down Square [ ] to use 'em. As soon as you enter the Temple, Lee will press a switch to open the door. Head north, then east.
Open the chest, you cannot do anything else here yet. Go back west, then west again. Use your key to go north, then head west again. In here is a room with a chest surrounded by blocks. Two in the south look different. Most look like Legos, these don't. You can move these. Push the right one up twice and open the chest for a key. Go back west, then north into a room wherein you must kill all the enemies to open the door west.
Head through it to a room where you can use your newest key. Do so to find the most annoying enemies thus far, Magic Turrets. At this point, it's best to just avoid eye-contact and head east to the next room. Hit all the wall switches in this room and push the northwest block south to open the chest containing, bum bum bum buh, the Boomerang!
Now go north and hit the far switch with your new boomerang and open both chests for 10g and another key. At this point, you will need to backtrack to the beginning of the temple, meaning you must either walk to the temple's entrance, or die. Either works. From the first room go north, then east. Use your boomerang to hit the switch on the wall. Go north through the newly opened door, go east and kill the enemies for a key. Go back west and use your key. Avoid the deadly magic towers and go north.
Step on all four switches for a prize: The Boss Key. Ignore the locked door here, as it requires a red key, which you cannot buy yet.
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