Just click on the information bar and you'll get figures on unemployment, trade, immigration and cultural venues. And all without obscuring any part of the main city screen.
This makes it easy to flip through the statistics for your city and make changes to your city planning on the fly. If you want super detailed information, that's also visible, but only in an expanded window that covers the city screen. The game also departs from the previous model in the scenarios. It comes with seven separate campaigns, each consisting of five to eight missions. The individual missions are laid out in sequence; once you accomplish the goals of the first, you move on to the next one.
The big difference is that Zeus doesn't ask you to rebuild your city from scratch each time. Why didn't anyone think of this sooner? The city you start with in each mission is the city you left behind in the previous mission. There's much more of a sense of evolution and progression as a result and you'll really feel like you've accomplished something by the time the campaign is over.
And once you're done with that, you can try out Zeus' incredible sandbox modes. These are open-ended, free play scenarios, one each focusing on military or economic development and a third devoted to unrestricted play.
But that doesn't mean that you'll have free reign. You've still got to maintain the proper city balance if you want to see your city grow. And you'll still have to contend with the wrath of gods, monsters and rival cities. There just aren't any objectives here unless "having a good time" is an objective. Speaking of godly, monsterly wrath, Zeus takes the mythological dimensions of Pharaoh and Cleopatra to whole new levels.
You can build sanctuaries to each of the twelve Olympians. Each one will provide you with some essential service. Dionysus improves the functioning of your wineries, Hades makes your mints more productive, and Ares takes the field against your enemies. You can also recruit heroes to accomplish specific tasks, such as recovering lost items or battling rampaging monsters. And the way that consequence is built into the system is great. If you get Odysseus to kill the Cyclops, Poseidon will grow angry and wreck your fisheries.
The only hope for you is to build a shrine to Zeus. Nobody messes with you when Zeus is on your side. About the only unsatisfying thing about this game is the weak combat interface.
You can't really control the movement of your armies that well. You just set rally points and hope that the enemy runs by your waiting armies. Farms have to be built on meadows that are relatively scarce, so some intelligent decision-making is required at the outset. Once the wheat is harvested, you'll need a granary in which to store it and possibly a storehouse to aid distribution. But to get it to the people themselves you need to build an agora or marketplace and add a food vendor.
Now you can sit back and watch the wheat being harvested and carted off to the granary. The food vendor then comes along with a few workers and takes the food to the agora.
It's quite fascinating watching them go about their business As soon as huts have a food supply, they automatically upgrade to shacks.
Add some cultural diversions such as a philosophy college, podium and gymnasium and they'll upgrade to hovels or homesteads. To upgrade to tenements you have to provide them with fleece by herding sheep and to upgrade to apartments, you'll need to give them olive oil. Each housing upgrade holds many more people so there's no need to build houses all over the map - it's much more efficient to upgrade.
To get olive oil, you need to plant olive trees, build a grower's shed, a press and an oil vendor on the local agora. Aside from fish and cheese, food is produced on a yearly harvesting cycle, which means you need to harvest it quickly or lose it. At times, if you haven't put enough food away in storehouses, you can find your houses being downgraded so running a half-decent city certainly keeps you moving. Other aspects of city development include building a palace so you can raise soldiers and taxes, and building infirmaries to prevent plague.
You've also got to add parks and amenities to improve the appeal of housing areas, otherwise some will refuse to upgrade. Next comes the elite housing, from which you'll get your warrior class - hoplites and horsemen. These need to be built in high-appeal areas and then require wine, armour and horses. You can mine bronze to make armour, mine marble to make statues and temples, and silver to make money, but in many adventures you won't have access to everything.
You'll need to trade -or take - what you need. To build up cash reserves, you convert basic resources like copper and marble into finished goods such as armour and statues for export. In Zeus you can conquer other cities or start colonies to produce what you're short of. That said, there are no truly open play scenarios in which you can do what you like.
There are restrictions in every adventure. Unrar 2. Burn the ISO 3. Install 4. You Might Also Like:. Phantom Rose v1. Medal of Honor — Pacific Assault [Full.
0コメント