As with previous expansion packs, not only does The Sims 2: Nightlife come packed with more content, but also adds something to the overall gameplay of the original game. New aspects of gameplay that are added to Nightlife are:. Sims can now ask someone that they are interested in on a date and if the person accepts then a meter will appear and the player needs to build it up unless you want a bad date which can be done by getting caught cheating or by cheating using boolprop testingcheatsenabled true — shift-click on a Sim and click on set score.
The date can have a score from Dream Date to Horrible. This works off of each Sims wants so fulfilling wants of both daters causes the meter to climb higher. The more fears fulfilled the lower the meter. At the end, depending on how high the date meter is, the player's Sim may get a gift the next day of a bouquet of flowers or a note. If the date went horribly then they'll get a stinky letter or a flaming bag of poo, but then there's that small possibility where you don't get anything at all.
During the dating mini game, Mrs. CrumpleBottom is considered an obstacle for Sims. When Sims perform romantic interactions or WooHoo with Mrs. CrumpleBottom nearby, she will smack the Sims with her purse, lowering the date meter. The Sims 2: Nightlife introduces the concept of fury. Of limited duration, this generally affects which social interactions are accepted.
It is most likely to occur when a spouse is caught cheating with another Sim, though it can also occur in numerous other situations, such as when a Sim is stood up, has a drink thrown in their face, or gets into a fight. When one Sim becomes furious at another Sim, the target of their fury will be subjected to vandalism, such as having their newspaper stolen, or their trash can kicked over.
Also, a furious Sim will be more likely to autonomously do irritate and fight social interactions. Fury can be resolved by waiting out the furious timer which varies depending on the damage or buying the Sim off. The Seasons expansion pack also introduces a third way to eliminate fury: by drinking strawberry juice.
Contacts are friends-of-friends that can call the player's Sim up wishing to establish contact. These contacts come predefined with both friendship and lifetime relationship points, making it easier to build a friendship with them. These predefined points are only available for a limited time, however. Each teen, adult and elder Sim has two turn-ons and one turn-off. Turn-ons and turn-offs are designed to make relationships easier or harder to achieve.
Sims with compatible chemistry will have lightning bolts in their relationship panels. Sims can use the action "Scope Room" to find those special Sims. Using the ElectroDance Sphere. French box art with an unused translation of the pack's name — the actual name used for the French translation is Les Sims 2: Nuits de Folie. The Sims 2: Nightlife Expansion pack for. If you are having difficulty playing these files, see media help. Man, life must be tough for your Sims, who pretty much spend their entire lives in their homes.
There's the job, of course, plus the occasional trips to the grocery store. But it all changes with Nightlife. If Hot Date was the most significant expansion of The Sims 1, then Nightlife is already looking to be the most significant expansion of The Sims 2.
New social interactions, a new and friggin' huge area for your Sims to explore, a new short-term relationship system Yeah baby, this is no shrimp of an expansion pack. And who better to help you than the most significant gaming press company on the planet? IGN has explored every nook and cranny of the new Downtown area for you, and even got bit by a few vampires in the name of getting you accurate information.
Yes, vampires. We'll do anything for the fans, even if it means turning undead and getting paler than a flu patient devoid of blood. You won't find any information regarding the absolute basics of the game, nor any information on the University expansion pack. Purchasing specific dining tables introduced in Nightlife now satisfies the "Buy a Table" want.
Fixed an obscure issue that occurred when attempting to place the same tombstone multiple times. Fixed an issue where a Sim being embarrassed could force the Sim out of poker interactions. Fixed a Nightlife installation issue that left the user in pause mode whenever they visited a community lot via a taxi.
Wants for specific electronic devices no longer roll in after a Sim owns that electronic device. Diplomas that were in the career reward panel for University now properly appear in the inventory after installing Nightlife. Sims that are seated in a car will no longer stand up inside the car to change clothes and remain standing for the drive to work. Capped the amount of half walls allowed on a single lot in order to prevent graphical corruption that would occur when this limit was broken.
The lot view options are now saved properly after exiting and restarting the game. Pre-placed tombstones will now appear in build mode when transported to community lots. Fixed an issue that, in certain regional versions of the game, caused the voice audio for the karaoke machine to be intermittent or non-existent. Prevented diplomas from switching ownership if this update is installed after Nightlife but prior to loading University created lots containing diplomas.
The "maxmotives" cheat will no longer interfere with the availability of sleep related interactions involving beds, coffins, and sofas.
Fixed a rare bug that could cause a Sim drinking a potion to vanish from the game. Fixed an issue where NPC Mrs. Crumplebottom was causing objects. Fixed an issue where Custom Terrain paint was being uploaded with packaged lots and spread to other users' machine unintentionally. Addressed an issue where cell phones could not be placed in a Sims inventory before making a phone call on it first. Electro Dance Spheres can now be used at all skill levels properly.
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